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Fate of Fantos: A Closer Look at Labor!

In Savage Planet: The Fate of Fantos, resources are called “Labor” and must be paid for by the Legacies that have been hired by the game’s Citadels (the players), using the Legacies’ Iridium Shard currency. Legacies “spend” their Shards on Labor by transferring the currency to the planet’s Trove. There are a total of 54 Labor cards (33 unique) included in the game. Each Citadel begins with a hand of 5 randomly dealt Labor cards. This hand is kept secret from others, and the Citadel can use its untasked Legacies to pay for in-hand Labor as needed, during the Phase Condition specified on the bottom left corner of each Labor card. Once paid for by one of the Citadel’s untasked Legacy’s, Labor can take effect immediately or be assigned/given to any Citadel or Legacy to use, unless otherwise noted — even to a tasked Legacy and/or a Legacy that has been hired by another Citadel. Labor cards are one-time use only and must be discarded after being played, unless the card notes that it should be “attached” to a Legacy. Once assigned to a Legacy, attached Labor continues to give resources to that Legacy and/or its Citadel, until the Legacy is discarded for any reason (at which time the attached Labor is discarded as well), or another Labor or Ability is played that cancels the attached Labor. During each Citadel’s turn, there is a chance to both draw up and discard down to keep in-hand Labor fresh and ready for use.

Playing Labor strategically, to help or hinder, can alter the fate of Fantos in countless ways. Use your Legacies to manage your Labor wisely, and you will increase your chances of attracting Zodraz’s favor in the end!

Take a closer look at all of the Labor included in the game (click on the images to view them larger):

A Time of Peace – Spend 3 Shards from one of your untasked Legacies to cancel any War after it has begun. (1 card)

Alms – During any Secondary Action Phase, for a cost of 0 you may have one of your untasked Legacies give aid to a Citadel that is falling behind, whether it be yours or someone else’s. In case of a tie or ties: If there is a tie for the Citadel with the most Shards in its Reserve, each must give 1 Shard to the Citadel with the least. If there is a tie for the Citadel with the least Shards in its Reserve, the Citadel with the most must give 1 Shard to each. If there are ties for both the most and the least, each Citadel tied for the most must give 1 Shard to each of the Citadels tied for the least. (1 card)

Bled Dry – Spend 2 Shards from one of your untasked Legacies to cancel any Tribute after it has begun. (1 card)

Camp Followers – During any War, spend 1 Shard from one of your untasked Legacies to task one of your Legacies to collect Shards for your Reserve. (1 card)

Clever Ruse – For a cost of 0, you may immediately have one of your untasked Legacies cancel any roll of the Shard Die and force a re-roll. (3 cards)

Consecrated – Spend 3 Shards from one of your untasked Legacies to add 5 to any Legacy’s Tribute Stat for one action. (1 card)

Council – Spend 2 Shards from one of your untasked Legacies to add 3 to any Legacy’s Tribute Stat for one action. (2 cards)

Duel – During any Secondary Action Phase, for a cost of 0 you may have one of your untasked Legacies challenge any other Legacy to a Duel. Dueling can be a good strategy to weaken a powerful Legacy, if you have the opportunity, and/or it can be used as a way to refresh the Shards on your Legacy if they are running low. The rulebook will include detailed instructions on how to conduct a Duel. (5 cards)

Envoy – Spend 1 Shard from one of your untasked Legacies to allow a Citadel (yours or another’s) to roll the Shard Die 2 extra times when defending against War, IF the Citadel has not tasked any of its Legacies to aid in the defense. Defending against War will be explained in detail in the rulebook. (1 card)

Faith & Fervor – Spend 3 Shards from one of your untasked Legacies to add 5 to any Legacy’s War Stat for one action, including Duel. (1 card)

Full Stores – Spend 3 Shards from one of your untasked Legacies to add 5 to any Legacy’s Harvest Stat for one action. (1 card)

Hearth Tax – Spend 2 Shards from one of your untasked Legacies to add 3 to any Legacy’s Harvest Stat for one action. (2 cards)

Hogs of War – Spend 3 Shards from one of your untasked Legacies to increase the War Stat for all of your warring Legacies to 3 during the current War. (1 card)

Hunting Party – Spend 4 Shards from one of your untasked Legacies to double the Harvest Score of any Harvest, IF the harvesting Citadel has only tasked one Legacy to the Harvest. (1 card)

Intrigue – Spend 1 Shard from one of your untasked Legacies to add 1 to any Legacy’s Tribute Stat for one action. (3 cards)

Journeyman – Spend 1 Shard from one of your untasked Legacies to immediately attach Journeyman to any Legacy, which adds 1 to that Legacy’s Harvest Stat for as long as Journeyman is attached. (2 cards)

Mill Fee – Spend 1 Shard from one of your untasked Legacies, and task one of your Legacies to collect Shards for your Reserve during any Harvest. (1 card)

Kolath’s Paw – Spend 1 Shard from one of your untasked Legacies to immediately attach Kolath’s Paw to one of your Legacies, which discounts all of your Citadel’s Legacy hires by 1 Shard for as long as Kolath’s Paw is attached. The discounted Shard is paid to the hired Legacy from the Trove. (1 card)

Misdirection – Spend 3 Shards from one of your untasked Legacies during any Secondary Action Phase to weaken all of the other Citadels’ Legacies. (1 card)

Mishap – Spend 2 Shards from one of your untasked Legacies to immediately Disable any Legacy. The rulebook will include detailed instructions on how to Disable a Legacy. (2 cards)

Noble Lineage – Spend 1 Shard from one of your untasked Legacies to immediately attach Noble Lineage to any Legacy, which adds 1 to that Legacy’s Tribute Stat for as long as Noble Lineage is attached. (2 cards)

Pagehood – Spend 1 Shard from one of your untasked Legacies to attach Pagehood to any Legacy, which adds 1 to that Legacy’s War Stat for as long as Pagehood is attached. (2 cards)

Pilgrimage – For a cost of 0, you may have one of your untasked Legacies play this resource to help you hire a valuable Legacy for less cost than usual. (1 card)

Orb of Azsasek – Spend 4 Shards from one of your untasked Legacies to immediately Disable a Legacy of your choice from each other Citadel. The rulebook will include detailed instructions on how to Disable a Legacy. (1 card)

Raid – Spend 2 Shards from one of your untasked Legacies during any Secondary Action Phase to take 2 rolls of the Shard Die against another Citadel to strengthen your Reserve. (2 cards)

Revolt – Spend 3 Shards from one of your untasked Legacies to cancel any Harvest after it has begun. (1 card)

Shell Game – Spend something (or sometimes nothing!) from one of your untasked Legacies to immediately cancel any one Labor card as it’s being played or while it’s in play, including “attached” Labor. X is equal to the cost of the canceled Labor. (4 cards)

Siege Works – Spend 2 Shards from one of your untasked Legacies to add 3 to any Legacy’s War Stat for one action, including Duel. (2 cards)

Skull of Lodan – Spend 2 Shards from one of your untasked Legacies to immediately attach Skull of Lodan to any Legacy. The Legacy’s Citadel may then task this Legacy after any Duel to discard the loser of the Duel, for as long as Skull of Lodan is attached and its bearer is not already tasked to something else. (1 card)

Supply Line – Spend 2 Shards from one of your untasked Legacies to immediately take 2 extra rolls of the Shard Die. (1 card)

Thacko – For a cost of 0, you may have one of your untasked Legacies attach Thacko to any Legacy. While Thacko is attached, this Legacy may spend 1 Shard to add 2 to any of its Fantos Stats for one action. (1 card)

Well Rested – Spend 1 Shard from one of your untasked Legacies to immediately untask any currently tasked Legacy. Depending on your strategy, you may use this to relieve one of your own Legacies, or you may use it to mess with another Citadel’s plans by untasking one of their Legacies in the middle of an action. (3 cards)

Zradas – Spend 2 Shards from one of your untasked Legacies to immediately attach Zradas to one of your Legacies. While Thacko is attached, your Citadel’s voting power is greatly enhanced; any Citadel that opposes your vote during a Diplomacy Trial must give 3 Shards to your Reserve. However, you must vote first. (1 card)

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This completes our inside look at all 3 of the card types included in Savage Planet: The Fate of Fantos. Be sure to check out the Legacy and Trial cards, too! (These pages will be updated with the final [final…we promise] versions of the cards once printing has begun.)

January 3, 2018